Subject: Design Technology (DT)

DT is an inspiring, rigorous and practical subject. Using creativity and imagination, pupils at The Rookeries design and make products that solve real and relevant problems, within a variety of contexts, considering their own and others’ needs, wants and values.

DT incorporates many traditional skills – cooking, model making, drawing and sketching, problem solving, observation and discussion; putting them together in an approach that encourages the children to become designers and inventors. The children are taught how to use tools and materials safely and economically.

DT programmes of study will follow a four-part process:

Key Stage 1

Design

  • design purposeful, functional, appealing products for themselves and other users based on design criteria.
  • generate, develop, model and communicate their ideas through talking, drawing, templates, mock-ups and, where appropriate, information and communication technology.

Make

  • select from and use a range of tools and equipment to perform practical tasks, for example, cutting, shaping, joining and finishing.
  • select from and use a wide range of materials and components, including construction materials, textiles and ingredients, according to their characteristics.

Evaluate

  • explore and evaluate a range of existing products.
  • evaluate their ideas and products against design criteria.

Technical knowledge

  • build structures, exploring how they can be made stronger, stiffer and more stable.
  • explore and use mechanisms, for example, levers, sliders, wheels and axles in their products.

Key Stage 2

Design

  • use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups.
  • generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design.

Make

  • select from and use a wider range of tools and equipment to perform practical tasks, for example, cutting, shaping, joining and finishing accurately.
  • select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities.

Evaluate

  • investigate and analyse a range of existing products.
  • evaluate their ideas and products against their own design criteria and consider the views of others to improve their work.
  • understand how key events and individuals in design and technology have helped shape the world.

Technical knowledge

  • apply their understanding of how to strengthen, stiffen and reinforce more complex structures.
  • understand and use mechanical systems in their products, for example, gears, pulleys, cams, levers and linkages.
  • understand and use electrical systems in their products, for example, series circuits incorporating switches, bulbs, buzzers and motors.
  • apply their understanding of computing to program, monitor and control their products.